
I honestly think Volcana is the easier route, but if you have a Powerpack then you’re likely better prepared for the Jungle. Depending on the type of equipment you have, or how you feel about flowing pools of molten lava, you’ll want to go one way of the other. Just stay out of the way of that roll attack!Īfter Quillback, the end of World 1 gives you the choice of what area to tackle next: the Jungle using the exit on the left, or Volcana using the exit on the right. As threatening as that is, he’s actually quite beatable, even armed with only a rock. He will roll at you like Sonic the Hedgehog and, if you’re caught by this roll, it’s instant death. Quillback, as he’s known, is a big dude wearing a giant, spiky porcupine hide. The Dwelling caps off with boss fight in 1-4, against the cavemen’s leader. Instead of skewering the player in one hit, the new Totem Traps need to punch you twice in order to take your four hearts. The vicious Tiki Traps from the first game have been replaced with Totem Traps, which forgo the deadly extending spikes for less-deadly extending boxing gloves. The first area in Spelunky 2 is called the “Dwelling”, and it’s a bit less lethal than the Caves had been. Auto-Run is definitely the way to go, an absolute godsend for longer play sessions. This turns out to be huge quality-of-life improvement, as holding the R Button down basically the entire time used to make my wrist cramp up. Pressing the shoulder button causes your character to walk instead. Wearing this red mechanical backpack turns your regular whip into a flame whip(!!), allows you to fire weapons at a faster rate, and turns your bombs into huge XXL bombs! But be careful with any wearable pack though (Powerpack, Jetpack, Hoverpack, Telepack), because they are flammable and will explode if they come in contact with flame.Īs mentioned in my Spelunky HD review, the Run button had been mapped to the R Button in the first game, but here the standard controls are set to make you run by default.

There are new items to use in the sequel as well, with my favorite being the Powerpack. Even turkeys, the most basic mounts, provide additional opportunities to recover (or add) hearts if you choose to cook and eat them for sustenance. Mounts generally provide a double-jump, which is big boost to mobility, and each type usually has one more trick up its sleeve. Spelunky 2 also features mounts, animal buddies like Turkeys, amphibious Axolotls, and Rock Dogs, which you can ride. But man oh man, do things get wild in Volcana! And if you touch it, lava will f^*king kill you instantly, so setting off bombs below lava pools is not advised.

But it’s not only water, LAVA will flow as well. There are also new fluid dynamics this time around-meaning that unless it is contained, water will flow downhill. This greatly increases the amount of explorable ground available in each area, and the amount of stuff that can be hidden at the outset. Doorways now lead “into the background”, revealing chambers behind the main cavern you’re spelunking.

Gameplay-wise, the biggest change has to be new Sub Areas found in each level.

(Alternatively you could sacrifice them to Kali for some big rewards, just saying.) Now you can save Monty the pug, Percy the cat, or Poochi the hamster. While the previous game allowed you to save female damsels, male damsels, or doggie damsels in exchange for a life-giving kiss, this game opts to turn all damsels into pets. A similar evolution has occurred with the damsels the player can rescue along the way.
